The Price Isn’t Right

The basic QAGS mechanic is apparently way too simple for most gamers. Even though we tell them that the highest successful roll wins, everybody insists on thinking that the Number they’re rolling against has something to do with how well their character succeeds. A few (mostly those familiar with 2nd Edition AD&D’s non-weapon proficiency system)…

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Money & Stuff

In D&D, all characters start the game with a randomly determined number of gold pieces with which to buy equipment. Once the campaign gets started, they keep track of every piece of treasure or equipment they find, buy, sell, or give away, which can lead to very complex accounting and resource tracking once characters reach…

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New Rule: Flaws

Characters in fiction often have disadvantageous quirks and foibles that, while annoying, aren’t really Weaknesses in QAGS terms. Willow Rosenberg’s “frog fear” is a good example of this kind of thing, as is her pal Anya’s fear of bunnies. Such minor disadvantages are not really debilitating to be considered a Weakness, probably should have some…

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The Mad Scientist

When most people hear the phrase “mad scientist,” they think of villains like Frankenstein, Lex Luthor, and other depraved madmen who want to show them, SHOW THEM ALL! While it is true that most mad scientists are in fact dangerously maladjusted sociopaths, it must be remembered that “mad” can mean “eccentric and unorthodox” as well…

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