
Leighton Connor


Number Crunching
It’s not a big secret that Leighton and I didn’t do a lot of statistical analysis when we wrote QAGS. After all, the system was originally meant for use in pick-up games when we didn’t have time to spend hours on character creation. We never really intended for it to be a “real” system…

The Company (Rules for Group Resources)
When Hex wrote M-Force: Monster Hunting in the 21st Century, we included a lot of detail about the organization and all of the support that it could offer a team of monster hunters in the field. Unfortunately, we didn’t include any rules for dealing with this support structure, which meant the competence and response time…

In The Works
I said that after GenCon I’d let you know more about some of the stuff we’re working on here at Hex. This is a bit longer after GenCon than I’d planned, but that just helps illustrate why we don’t usually give firm release dates until we’ve got something nearly done. Hex is very much a…

GenCon 2009 Report
This year’s GenCon, which most Death Cookie readers know is the world’s biggest (non-computer) gaming convention, was held August 13-17 in downtown Indianapolis. As you’d probably expect, a few members of the Hex staff made our way to the land of Johnny Cougar for a few days of game demos and shameless self-promotion. In addition…

Fort High: Monkey Trouble
I ran this session of Fort High: Monkey Trouble at Origins in 2007. If I’m not mistaken, it was the first successful playtest of the Weird Times at Charles Fort High setting. While I have tried to be as faithful to the actual game we played as possible, a number of details have been left…