Joshua LH Burnett
Number Crunching
It’s not a big secret that Leighton and I didn’t do a lot of statistical analysis when we wrote QAGS. After all, the system was originally meant for use in pick-up games when we didn’t have time to spend hours on character creation. We never really intended for it to be a “real” system…
2010: The Year We Make…uh…Games
Here we are nearly halfway through the first month of 2010 and there hasn’t been a new installment of “Hexagrams” since sometime back in September, so you’re probably a little curious about what Hex has planned for the coming year. We’ve meant to update this column for a while, but we’ve been kind of busy…