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Hobomancer

  • Prompts and Challenges

#RPGADAY2016 All At Once

Steve Johnson9 years ago2 years ago01 mins

I’m going to do all of this year’s #RPGADAY questions real-quick like. 1) Real dice, dice app, diceless, how do you prefer to “roll”? Don’t care. If I’m sitting around a table, I’ll usually go with real dice. If rolling dice is a pain in the ass, I’m fine with an app. Facebook Twitter Reddit…

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  • Hobomancer

Game School Podcast Interview

Steve Johnson10 years ago3 years ago01 mins

If you want to hear Steve ramble on about Hobomancer for an hour, you can do it here. http://gameschool.tsrpn.com/2015/09/21/game-school-5-hobomancer/ Facebook Twitter Reddit Tumblr Email

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  • General Gaming Articles

There Goes The Neighborhood

Steve Johnson10 years ago3 years ago05 mins

When we were working out how the songlines work in Hobomancer, we sort of unintentionally started playing with the idea of what you might call “the power of place.” Basically, the songlines are areas of especially strong magical energy, and that magic is fueled by the power of the stories. The railroads aren’t built along…

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  • Prompts and Challenges

RPGaDay2015, Part 7 (#26)

Steve Johnson10 years ago3 years ago03 mins

Before I get into today’s question, I’ve got a new article up on HubPages called “Five RPG Characters To Watch Out For,” the topic of which should be obvious from the title. Give it a read, take the poll, comment, share it, like it, Tweet it, etc. 26. Favorite inspiration for your game.  I get…

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  • Prompts and Challenges

RPGaDay2015 Part 4 (#18-21)

Steve Johnson10 years ago3 years ago04 mins

Today I’m going to answer 4 questions, which will bring me up to the question with a number that matches the current date. I’m then going to fall behind immediately by not posting on the weekend, but at least I’ll be completely on schedule for the meme for 24 hours. For 18-20, I’m going to…

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  • Prompts and Challenges

RPGaDay2015 Part 2 (15-16)

Steve Johnson10 years ago3 years ago05 mins

15. Longest campaign played The longest game I’ve ever played was (QAGS co-founder) Leighton Connor’s “Ficton” super-hero game (not to be confused with The Hex Ficton), which I’ve mentioned here before. It think it lasted around six years, but I’m not sure if it would technically be considered a single campaign; the climax was rooted…

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  • General Gaming Articles
  • Conventions

Running Convention Games

Steve Johnson10 years ago3 years ago01 mins

Since it’s con season, this week I’m going to talk about running convention games. For the most part, the tricks to running a good convention game are the same as for any other game: make sure everyone has fun, give each character a chance to shine, and give the characters a stake in what’s going…

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  • The Hex Ficton

Influence Mapping Your Game

Steve Johnson11 years ago3 years ago02 mins

“The novel is a challenge to vulgarization: write something that looks new to you: someone will point out that the thrice-accursed Greeks said it long ago.”–Charles Fort As Fort observes, there really aren’t any new ideas. The best you can really hope for is to mix old story elements in a new and interesting way…

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  • General Gaming Articles

Worldbuilding Vs. Storytelling Vs. Conflict-Based Plotting

Steve Johnson11 years ago3 years ago01 mins

Most gamers agree that players are responsible for creating the characters in a role-playing game, but the GM’s responsibilities are more nebulous. Usually we say that the GM is responsible for the world, or stories, or both. In QAGS, I think we said the GM was responsible for “everything else,” which is definitely overstating things….

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  • Hobomancer

Fish Are Terrifying: An Interview With Suicide’s Run Artist Jeffrey Johnson

Carter Newton11 years ago3 years ago09 mins

Conducted by Carter Newton Jeffrey Johnson is a talented artist who has done a great deal of work for Hex Games. He may be best known for illustrating the cover of the ENnie Award-winning RPG Hobomancer and the Hobomancer Companion. Recently Jeffrey illustrated my novel Suicide Run: A Tale of the Hobomancers. I had some…

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