Bad Luck Streak at Wizard School
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I’m going to do all of this year’s #RPGADAY questions real-quick like. 1) Real dice, dice app, diceless, how do you prefer to “roll”? Don’t care. If I’m sitting around a table, I’ll usually go with real dice. If rolling dice is a pain in the ass, I’m fine with an app. Facebook Twitter Reddit…
Last week, I talked about the need (or lack thereof) of special rules for magic in settings with flash-bang magic. The tl;dr version is that if everyone has a good understanding of how magic works in the world and and what a particular type of wizard can do and there are no setting conventions that…
Before I get into this week’s blog, I forgot to mention last week that I recently the newest installment of my series of role-playing articles on HubPages, “Seven Rules Every RPG Player Should Know.” Also, just yesterday Hex released our first novel, Carter Newton’s Suicide’s Run: A Tale of the Hobomancers. Carter does a great…
Last week, I posted an excerpt for the upcoming second edition of M-Force and mentioned that we’d been working on it for quite a while. We planned to release it much earlier this year, but it’s taken a lot longer to write than we expected. Some of the delays are the usual “real life getting…
Back in May, I did a set of Dumb Tables you could use to come up with a game by ripping off existing stuff. That was fun, and after the holiday break I can’t come up with any ideas, so I’m going to do it again, but with slightly different blanks to fill in. …
The trickster (often called the shapeshifter) archetype is closely related to the fool, but tends to be a more subversive character than the fool. The fool is (whether he knows it or not) is the object of others’ laughter; the joke is on the fool. With the trickster, the joke is nearly always on someone…
The mentor is a character, usually older or more experienced than other members of the group, who uses his experience to prepare the younger heroes for their ultimate mission or destiny. In addition to acting as an adviser and sometimes teacher, the mentor often acts as the conscience and voice of reason for the group….
The most reluctant of reluctant heroes, the everyman does not particularly crave adventure and excitement. He just wants to live his live and has no particular need to prove himself or engage in thrilling heroics. The everyman steps into the role of the hero because nobody else can or will and in many cases…
The magician is, as the name suggests, a character skilled in the use of magic. The type of magic the character is able to use and the specific tradition that he or she follows depends on the genre and setting. The flash-bang style of magic found in most role-playing games, for example, has no precedent…