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Game Design

  • Steve's Ramblings

Cinemechanix Design Journal: Game Book Organization

Steve Johnson9 years ago2 years ago01 mins

I was hoping to use my 4-day weekend to finish and post the (hopefully) long-awaited next draft of the Cinemechanix rules to the playtest group, but unfortunately that didn’t happen. Partly it was because I ended up having to work Saturday, but since I knew that ahead of time I probably should have gotten right…

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  • Steve's Ramblings

Cinemechanix Design Journal: Finally Some Class

Steve Johnson9 years ago3 years ago01 mins

In case you’re wondering why the blog is late this week, I’ve re-joined the ranks of wage slavery, so new posts will probably be Monday instead of Friday from now on. In Cinemechanix, every character has a set of character concept traits that allows him to roll a d20 instead of a d12 as his…

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  • Steve's Ramblings

Cinemechanix Design Journal: Breaking the Rules

Steve Johnson9 years ago2 years ago01 mins

As those of you who are following the Cinemechnix design know, I’m currently working on an entirely new section about adapting the game rules to specific game settings. Tweaking game rules is nothing new to me. I’ve been doing it for nearly as long as I’ve been gaming, and almost every QAGS supplement I’ve worked…

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  • Steve's Ramblings

Cinemechanix Design Journal: When To Use Special Rules

Steve Johnson9 years ago3 years ago01 mins

A few weeks ago, I talked about some of the things that game-specific rules adaptations can accomplish, like clarifying how story concepts fit into the game rules or allowing for customization. The next section covers actually deciding whether or not to implement special rules for a specific story element. If you think of the first…

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  • Steve's Ramblings

Cinemechanix Design Journal: Adaptive Rules

Steve Johnson9 years ago2 years ago01 mins

So, if you’ve been following along, you know that I’ve come to the realization that the “how to adapt the rules to the game you want to run section,” which was originally a single chapter with some general advice,  has turned into a whole section because it’s kind of the central idea that makes the…

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  • Steve's Ramblings

Cinemechanix Design Journal: Unearthing The Arcana

Steve Johnson9 years ago2 years ago01 mins

The first step in solving a problem is identifying the problem. For some problems, like being on fire, that’s not very hard to do. For other problems, like being addicted to meth, (or having an irrational dedication to a particular die type) the big step is recognizing and admitting to the problem. For more complex…

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  • Steve's Ramblings

Cinemechanix Design Journal: More Changes Than That Bowie Song

Steve Johnson9 years ago2 years ago01 mins

To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.

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  • Steve's Ramblings
  • Champions of Shymeria

Cinemechanix Design Journal: Guardians of Aetheria PCs

Steve Johnson9 years ago3 years ago01 mins

With the new rules changes, I had to change a few things around with character creation, so while I was at it I rearranged, renamed, and simplified character creation. Since I also had to rewrite the Sample of Play Theater entry for character creation, I went ahead and upgraded the characters for the Guardians of…

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  • Steve's Ramblings

Cinemechanix Design Journal: More Combat Thoughts

Steve Johnson9 years ago3 years ago05 mins

To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.

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  • Steve's Ramblings

Cinemechanix Design Journal: Everybody Out of the Dice Pool

Steve Johnson9 years ago3 years ago01 mins

To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.

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