Travel Encounters

  Books and movies often use time spent traveling to help establish the characters and relationships between them, but it’s sometimes hard to model this in a game, especially if your players aren’t used to un-prompted role-playing. Sometimes, giving them something that looks a little more like a traditional RPG “encounter” can help. Roll on…

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Book of Dumb Tables 2 Cover Illustration by Joshua LH Burnett

Scene Changers

  Sometimes, scenes just drag on too damned long as players insist on searching for non-existent clues, questioning suspects who don’t know anything, and focusing on throwaway details that don’t mean anything. Usually, the best way to deal with this is to have something happen that the characters have to deal with right away, but…

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