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Dungeons & Dragons 5E

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D&D 5E Review Part 17: Final Overview

Steve Johnson5 years ago1 month ago020 mins

Now that I’ve picked through the D&D 5E rules in way too much detail, it’s time for a general look at the good, the bad, and the Drow Rangers who dual-wield scimitars. There are a lot of possible ways to break it all down, but I’m going to go with three categories: Rules (Do they…

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D&D 5E REview Part 16: Appendices

Steve Johnson5 years ago1 month ago09 mins

The Greatest Film Series of All Time is ending this Sunday. Since it inspired Sharktoberfest, we decided to celebrate with a 20% off sale on our entire line at Drivethru. Make sure to stock up for the Sharkpocalypse. I’ve finally finished my read-through (minus the spells) of the 5E Player’s Handbook. Here’s what the appendices…

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D&D 5E Review Part 15: Spells (Actually a GenCon Report)

Steve Johnson5 years ago1 month ago011 mins

Spells are a very important part of D&D, especially for spell casters. The selection of spells a spell caster has available to him can have a major effect on his or her spelling. I think the most important aspect of spells are their spell like qualities…ok, you got me, I didn’t read the spell section,…

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D&D 5E Review Part 14: Spellcasting

Steve Johnson5 years ago1 month ago012 mins

It’s been a while since I’ve shamelessly plugged anything, so let’s start with that. Hex Games co-founder Leighton Connor has just released the latest Ross Fulton, Occult Detective story, The MarmiCon Conundrum, in which I appear as a character. Leighton and I will also be releasing a new Brainfart Press book next week called Pig…

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D&D 5E Review Part 13: Combat

Steve Johnson5 years ago1 month ago011 mins

An elf swings his delicate bejewelled sword, puncturing a disbelieving dwarf’s heart with a graceful flourish. A paladin screams “Die Infidel Scum” as he murders orcish children for the glory of his bloodthirsty sun god. A bard inspires his companions with an ancient battle song, masturbating frantically the entire time. A reviewer can’t take much…

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D&D 5E Review Part 12: Adventuring

Steve Johnson5 years ago1 month ago08 mins

To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.

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D&D 5E Review Part 11: Using Ability Scores

Steve Johnson5 years ago1 month ago09 mins

Chapter 7 is mostly a refresher course on concepts that have already been introduced (ability scores and modifiers, advantages, and disadvantages, and proficiency bonuses) but with more in-depth explanation and a clear description of how they fit together: Roll a d20, add your ability modifier, add your proficiency bonus if you have an appropriate proficiency….

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D&D 5E Review Part 10: Customization Options

Steve Johnson5 years ago1 month ago010 mins

I think this now makes 2 chapters so far that haven’t been in every version of D&D ever produced. The previous one was “Personality & Backgrounds,” which has traditionally just been a paragraph somewhere between Exception Strength and Alignment Languages. My guess is that “Customization Options” are optional rules that will introduce players to new…

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D&D 5E Review Part 9: Equipment

Steve Johnson5 years ago1 month ago012 mins

I know that there are some people who look at an RPG character as nothing more than a transportation device for equipment, but I personally can’t make myself care very much about equipment that isn’t important to the plot or the character. My basic attitude towards character equipment is that if the character needs one,…

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D&D 5E Review Part 8: Personality & Background

Steve Johnson5 years ago1 month ago010 mins

To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.

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