The Price Isn’t Right

The basic QAGS mechanic is apparently way too simple for most gamers. Even though we tell them that the highest successful roll wins, everybody insists on thinking that the Number they’re rolling against has something to do with how well their character succeeds. A few (mostly those familiar with 2nd Edition AD&D’s non-weapon proficiency system)…

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Money & Stuff

In D&D, all characters start the game with a randomly determined number of gold pieces with which to buy equipment. Once the campaign gets started, they keep track of every piece of treasure or equipment they find, buy, sell, or give away, which can lead to very complex accounting and resource tracking once characters reach…

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