Cinemechanix Combat: Defending
Finally got back to writing up the rules. The next section will likely be explaining what all the conditions and effects mean in game terms. View at World Anvil Facebook Twitter Reddit Tumblr Email
Finally got back to writing up the rules. The next section will likely be explaining what all the conditions and effects mean in game terms. View at World Anvil Facebook Twitter Reddit Tumblr Email
Ok folks, the combat section is where I traditionally end up deciding I have to completely rewrite the system again, but this time around I have most of the details mapped out in my head and I think it’s gonna work. Facebook Twitter Reddit Tumblr Email
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Those of you who have been following along with the super-crappy but functional basic rules draft I’m working on know that I recently added the very broad strokes of the combat section. (If you haven’t seen the latest draft but would like to, check out my Patreon or join the Playtest Group on Facebook). There’s…
As I mentioned at the end of last week’s blog, now that I’ve got the character sheet all figured out (again), the other big part of the Cinemechanix rules that aren’t really working for me are the combat rules. It’s not that they’re broken, it’s just they work like most RPG combat rules, which is…
An elf swings his delicate bejewelled sword, puncturing a disbelieving dwarf’s heart with a graceful flourish. A paladin screams “Die Infidel Scum” as he murders orcish children for the glory of his bloodthirsty sun god. A bard inspires his companions with an ancient battle song, masturbating frantically the entire time. A reviewer can’t take much…
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