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Cinemechanix

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D&D 5E Review Part 15: Spells (Actually a GenCon Report)

Steve Johnson7 years ago2 years ago011 mins

Spells are a very important part of D&D, especially for spell casters. The selection of spells a spell caster has available to him can have a major effect on his or her spelling. I think the most important aspect of spells are their spell like qualities…ok, you got me, I didn’t read the spell section,…

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  • Steve's Ramblings

Wild West Character Classes for Cinemechanix

Steve Johnson8 years ago2 years ago01 mins

To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.

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  • Conventions

GenCon 2018 Prep: Round 1

Steve Johnson8 years ago2 years ago01 mins

If you’re running games at GenCon, you have to turn in the descriptions months ahead of time, so here’s what I’m running at GenCon this year (all using the Cinemechanix system), and where they came from. Facebook Twitter Reddit Tumblr Email

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  • Steve's Ramblings

Cinemechanix Classes

Steve Johnson8 years ago3 years ago01 mins

To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.

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  • Steve's Ramblings

Modifier Math

Steve Johnson8 years ago3 years ago01 mins

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  • Steve's Ramblings
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M-Force Specialties for Cinemechanix

Steve Johnson8 years ago2 years ago01 mins

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  • Steve's Ramblings

Personalized Special Effects for Cinemechanix

Steve Johnson8 years ago2 years ago03 mins

Before we start, you should go buy The Comprehensive Soldier, the newest sourcebook for Qerth! One of the core ideas of Cinemechanix is that we don’t give you rules for playing a game, we give you the tools to create the rules for the game you want to play.* One recurring idea in the rules…

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  • Steve's Ramblings
  • Qerth

Qerth for Cinemechanix

Steve Johnson8 years ago3 years ago01 mins

To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.

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  • Steve's Ramblings
  • Champions of Shymeria

Campaign Design Walk-Through 10: Odds & Ends

Steve Johnson8 years ago3 years ago01 mins

By this point, you’ve got the “big idea” stuff about your ficton figured out. You know the basics of the setting, have some ideas for plot points, know who the characters are, and have some stock adventure ideas to get thing moving. If you’re halfway good at improvisation, you can probably run a session of…

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  • Steve's Ramblings
  • Champions of Shymeria

Campaign Design Walk-Through 9: Conflict!

Steve Johnson8 years ago2 years ago01 mins

Before we get into the next section of Guardians of Shymeria campaign design, I realized that I’ve been missing an important game-specific trait. Since characters become Guardians as recognition for an act of great heroism, it would probably be nice to know what the characters did to get noticed by the Guardians. So I’m going…

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