Cinemechanix: Return of Attributes?
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The original reason for adding Tags and Focuses (specialization) to the rules for Edges was to allow character to better describe their characters with more specific traits without being penalized compared to players who go with more generic skills. After a few modification, it seems to be working. The character who wants to be a…
Last week I talked about the specialization rules for Edges that I’m hoping to start playtesting soon. Just as a reminder, there are 3 levels of Edges: The Edge itself, which gives you a number of die bonuses equal to the rating and cost 5 points; A Tag, which gives you an extra die bonus…
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As I mentioned at the end of last week’s blog, now that I’ve got the character sheet all figured out (again), the other big part of the Cinemechanix rules that aren’t really working for me are the combat rules. It’s not that they’re broken, it’s just they work like most RPG combat rules, which is…
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When I redesigned the character stats for Cinemechanix, one thing I wanted to do was make the whole “Story” side of the sheet seem less like an afterthought, in part by including some kind of crunch to the story stuff. Role-playing and story mechanics are something I’ve never quite settled into a firm opinion on,…
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