Cinemechanix
Raising the Stakes
I think that this process can be used in place of a lot of specific rules for things like special attacks and other rules for very specific situations. Basically, if you want to do something cool that’s not covered in the rules, work it out with the GM and add some dice that can work…
Other Stuff
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Sample Hooks
Some sample hooks. The thinking is you create a standard hook list on a game-by-game basis. The level of crunch for each hook depends on the game and group preferences. If you want crunch, you can have, for example, a D&D style template that spells out elven abilities. If you don’t, the GM can just…
Luck & Instant Karma
Kind of like how I divide damage into “how much fight do you have left for this scene” and “how much actual physical damage have you suffered,” I wanted to split Yum Yums up so there was a way to distinguish between “cheap” Yum Yums (funny one-liners and such) and “big stuff” (contributing to the…
Trademarks
Two pages in one weekend. I am a game designing dynamo! View at World Anvil Facebook Twitter Reddit Tumblr Email
Tropes
I decided that having a different set of tropes for each game was too confusing, so I went with five core tropes that kind of work like attributes but in a way that’s not so much about quantifying specific attribute-like qualities. The game-specific tropes (like Sorcery or Hacking or whatever) will be Trademarks. The work…
Hook Templates
They’re coming slow, but at least I’m moving again. View at World Anvil Facebook Twitter Reddit Tumblr Email