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Campaign Planning

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Campaign Design Walk-Through 10: Odds & Ends

Steve Johnson8 years ago2 years ago01 mins

By this point, you’ve got the “big idea” stuff about your ficton figured out. You know the basics of the setting, have some ideas for plot points, know who the characters are, and have some stock adventure ideas to get thing moving. If you’re halfway good at improvisation, you can probably run a session of…

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Influence Mapping Your Game

Steve Johnson10 years ago2 years ago02 mins

“The novel is a challenge to vulgarization: write something that looks new to you: someone will point out that the thrice-accursed Greeks said it long ago.”–Charles Fort As Fort observes, there really aren’t any new ideas. The best you can really hope for is to mix old story elements in a new and interesting way…

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From The Archives: Advanced Divination: Generating World Events

Steve Johnson12 years ago2 years ago01 mins

This is the second article from a previous incarnation of the Death Cookie about using Tarot Cards in games. For more background, and the first article, click here. Also, please forgive how blatantly I was ripping off Ravenloft for the setting.   Facebook Twitter Reddit Tumblr Email

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