Khezvaros Cartogrphy Part 13
Last time around, I painted in the different biomes on my map. That’s what the world looks like according to the weather patterns and random seeds and whatever else Azgaar’s Fantasy Map Generator uses to generate landforms. So the draft we’re currently working on is kind of what the planet would look like without any humans to…
The Black Barge
It’s Spooktober again at World Anvil. Here’s my first entry. Read at World Anvil Facebook Twitter Reddit Tumblr Email
Tropes
I decided that having a different set of tropes for each game was too confusing, so I went with five core tropes that kind of work like attributes but in a way that’s not so much about quantifying specific attribute-like qualities. The game-specific tropes (like Sorcery or Hacking or whatever) will be Trademarks. The work…
D&D 5E Review Part 3: Character Races (Part 1)
Chapter 2 describes the PC races for the new version of Dungeons & Dragons and starts up with about half of page of fluff about character races wherein the writers adorably try to pretend that different races appear as PCs in roughly the same proportions that they appear in game fiction. The multiple mentions of…
The Number 23
I took a break from Worldember to visit Lexington for the weekend, but I’m back with an article about The 23 Enigma. Read at World Anvil Facebook Twitter Reddit Tumblr Email
RPGaDay2015, Part 3 (#17)
Favorite Fantasy RPG “Fantasy” is a pretty broad category, so I’m going to assume the typical gaming definition of “Sword & Sorcery and/or Elves and Shit.” In that case, the best fantasy game I’ve ever played is the Sword & Sorcery game that the Hex staff plays once every year or two when we can…
The Road to QAGS 3E, Part 12
I’ve spent 11 articles working through the first 5 years of Hex Games. Let’s see if I can condense the next 20 or so into a single article. Once Print on Demand became available and we got over our hang-ups about PDF, we were able to go back more or less to our original plan…
Re-Thinking Shymeria
For a while now I’ve been working on a game called Guardians of Shymeria, which was going to be the setting for the Sample of Play Theater game in the Cinemechanix rulebook. The basic idea was “He-Man meets Heavy Metal,” with 80s cartoon characters (because I really wanted to steal a rule Josh Burnett had…
Cinemechanix Classes
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