Patron Exclusive: Santa Claus
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Just finished the Mule Skinner character archetype for Diner Punks. READ AT WORLD ANVIL Facebook Twitter Reddit Tumblr Email
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When we were working out how the songlines work in Hobomancer, we sort of unintentionally started playing with the idea of what you might call “the power of place.” Basically, the songlines are areas of especially strong magical energy, and that magic is fueled by the power of the stories. The railroads aren’t built along…
REVERB GAMERS 2012, #7: How do you pick names for your characters? (Courtesy of Atlas Games. Visit them at www.atlas-games.com) A lot of it depends on the context. If I’m at the game table making up a character for a one-shot, it’s usually based on whatever name pops into my head or whatever random words…
In a world plagued by mundane realities such as climate change, political upheaval, and economic inequality, it’s all too easy to lose sight of the single greatest threat that the modern world has faced since the rise of Hitler: Namely, the invasion of our our creative commons by algorithms armed with digital paint brushes, code-based…
As many of you already know, today is the official start of Shark Week (though if you’re like me you started early with the Rifftrax Live presentation of Sharknado 2 last Thursday). Facebook Twitter Reddit Tumblr Email
Just posted a glossary of Boomlands slang on the Diner Punks site. Read at World Anvil Facebook Twitter Reddit Tumblr Email
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Note: This is part 5 of a continuing series (currently up to 10 entries). I’m making an old post public each time I make a new one for patrons (so when Part 11 goes up, Part 6 will go public). If you don’t want to wait, become a patron! You can find out more about…