Cinematic Combat

Last week, I briefly mentioned how the “hack until it’s out of hit points” standard for combat in RPGs can suck every bit of the excitement and drama out of an action-oriented adventure, and that I’ve been working on ways to get around that in the new version of M-Force. This week I’m going to…

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GMing Dreams

About a month ago, someone on Reddit asked for tips on using dream logic in games. He or she planned on introducing a trickster villain whose presence twisted reality into a dream-like state. I posted some suggestions and thought “that would make a good blog subject,” then promptly forgot about it. Now I’ve remembered that…

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