Cinemechanix Design Journal: Dice Effects
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Here are some songs that suggest interesting adventure ideas. Facebook Twitter Reddit Tumblr Email
A lot of times, I’ll start off a game by asking the players to describe what their characters are doing. While this always works out well with the Hex group (with the intro scenes often becoming the focus of the adventure), I’ve found that groups who are used to more typical mission-based role-playing don’t…
The psychic is a character who has paranormal abilities of some sort. Some psychics gain their abilities through mystical training or encounters with supernatural entities. Most, however, are simply born with their unusual abilities. Facebook Twitter Reddit Tumblr Email
Since people seemed to like last week’s blog about writing adventures for publication (and since I’m still trying to figure out the best way to approach the more in-depth discussion of Cinemechanix), I’m going to follow up with a blog about actually submitting the game. I haven’t actually done very much submitting (nearly everything I…
Also Known As: Schneller Geist (German for “quick spirit”), Schnellegeister Description: The snallygaster is a large flying reptile with feathered wings and seven octopus-like tentacles hanging from its neck just below the beak. The creature’s beak, which is full of razor-sharp teeth is often described as metallic in appearance, but is actually made of bone…
Favorite idea for merging two games into one. M-Force meets World of Darkness. It’s not just that M-Force is about monster hunters and World of Darkness is about monsters, it’s that in a lot of ways M-Force is a response to some of the convoluted assumptions of most modern supernatural games, especially the idea that…
REVERB GAMERS 2012, #13: Who’s the best GM/storyteller/party leader you’ve ever had? What made him/her so great? (Courtesy of Atlas Games. Visit us at www.atlas-games.com) I think every member of the Hex Games con crew could hold their own against any GM out there, but if I had to pick just one I’d vote for…
I was hoping to use my 4-day weekend to finish and post the (hopefully) long-awaited next draft of the Cinemechanix rules to the playtest group, but unfortunately that didn’t happen. Partly it was because I ended up having to work Saturday, but since I knew that ahead of time I probably should have gotten right…