Cinemechanix Design Journal: Math Is Sneaky
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We’re about halfway through the playtest period for Cinemechanix (but still accepting playtesters, if you want to join us), so now that I’ve gotten some feedback I’m working on the 3rd revision of the rules. I’m doing more re-writing than I thought I would be at this point, but fortunately most of it’s easy stuff:…
As I’ve mentioned a few times, the Cinemechanix version of Yum Yums is a mechanic called Acclaim. The basic idea is the same: players get bennies for adding to the game and can use them to get bonuses to rolls or to subtly alter the story in their favor, but the details are a little…
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Kind of a slow week on Cinemechanix playtest front. I’ve got the Hobomancer sample game almost finished and will hopefully be posting it next week, but otherwise there’s not much going on right now, so I’m going to take a break from the design journal this week and talk about cyberpunk vampires. I’ve been watching…
Shameless Self-Promotion: The Drivethru GM’s Day Sale is going on now. You can get most Hex stuff for 30% off! Last week I posted Captain Deity, a character from Team Force Alpha 37, which is the first of a series of sample game set-ups we’ll be including in the Cinemechanix core rule book. The full…
I’ve spent most of this week working on the first sample game, which is about terrible Image-style 90s super-heroes. It’s turned out a long longer than I expected, but that’s in part because I went a little overboard with the character backgrounds (at least half of the document is character information). I’m hoping to finish…