Looks like we got ourselves a Chungus
Latest Spooktober entry: Deep Lord Chungus Read at World Anvil Facebook Twitter Reddit Tumblr Email
Latest Spooktober entry: Deep Lord Chungus Read at World Anvil Facebook Twitter Reddit Tumblr Email
I’ve been trying to read at least some of the shorter zines I’ve collected over the years. Recently I read Glam Metal Monster Hunters and Pixie Punks on the same night, and it seemed like a good idea to review them together since they kind of have opposite approaches to zine design. Let’s start with…
Here’s my next Spooktober article! Read at World Anvil Facebook Twitter Reddit Tumblr Email
We’re at part 6 and don’t even have a book yet, so I’m going to bullet point through some things to keep this from being an 4 million part article. So, after doing Ukon: There was some kind of issue with the printing. I don’t really remember the details, but we ended up with a…
It’s Spooktober again at World Anvil. Here’s my first entry. Read at World Anvil Facebook Twitter Reddit Tumblr Email
The Ronin’s Guide to the Sprawl: Street Cred is a supplement for Interface Zero, Savage World’s cyberpunk game that I’m reasonable sure is sitting unread somewhere on my hard drive. I bought it because it was on sale and it’s a system for tracking and handling character reputation, which I’ve never seen done especially well…
The first convention that Leighton and I went to as (something approaching) legit game designers was UKon, a small convention that the University of Kentucky game club used to run (maybe they still do, I’m not sure). I’m not really sure how many games we ran, but I remember four that I’m reasonably sure we…
So, after about a year of writing, re-writing, editing, and re-editing (while also coming up with distinctive voices for all the recurring Jack Chick characters), Leighton and I had a game book. Now we needed to figure out what to do with it. The first step was combining the text with art in a way…
Once Leighton and I had formed an real, legally recognized company and convinced some people to invest in it, our next step was to write the game that would be the company’s first release, QAGS. During the early stages of planning, Dale French was our third partner, but he was whisked away on a magical…
After the dumb supers game with Hatboy and Greaseball, I actually started to put some rules together for my “play anywhere, anytime” game. Some of them may have even been inspired by that pre-QAGS QAGS game. While I don’t think I had anything written down, I had the basics floating around in my head and…