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Campaign Design Walk-Through 9: Conflict!

Steve Johnson8 years ago2 years ago01 mins

Before we get into the next section of Guardians of Shymeria campaign design, I realized that I’ve been missing an important game-specific trait. Since characters become Guardians as recognition for an act of great heroism, it would probably be nice to know what the characters did to get noticed by the Guardians. So I’m going…

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Cinemechanix 2-Hour Con Demo Playtest Report

Steve Johnson8 years ago2 years ago01 mins

I didn’t post last week because I spent the early part of the week getting ready for Archon and Thursday night loading up the booth and driving to St. Louis. What was I working on for Archon? Mostly boring stuff: reprinting missing character sheets from the games I’d already run at other cons, counting and…

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  • Steve's Ramblings
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Campaign Design Walk-Through 8: Rules Adaptations

Steve Johnson8 years ago3 years ago01 mins

A few of the Cinemechanix core rules require the group to make decisions about how they apply to the game at hand. Determining the starting Hero Factor (see last week’s blog) is one example of this. Another is deciding whether a character who reaches “Broken” status ends up dead, forced into retirement by his injuries,…

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  • Steve's Ramblings
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Campaign Design Walk-Through 7: Character Creation Rules

Steve Johnson8 years ago3 years ago01 mins

Now that you’ve got the ficton lined out, it’s time to start thinking about the rules, and character creation is usually the best place to start. By this point, you’ve probably got a pretty good idea of what kind of characters the PCs can choose from, so all you’ve got to do is figure how…

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  • Steve's Ramblings
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Campaign Design Walk-Through 6: The Rules

Steve Johnson8 years ago2 years ago01 mins

A long damn time ago, I defined the word “ficton” (it’s a contractual obligation) and told you that you could break a ficton down into 5 main components: Influences, Setting, Genre Trappings, Tone and Mood, and Dramatic Rules. Now that I’ve talked about all the rest (and procrastinated a lot), let’s talk about dramatic rules….

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  • Conventions

GenCon 2017 Report

Steve Johnson8 years ago2 years ago02 mins

I’d planned to post a GenCon report last week, but I got hit with overtime at my day job when I got back (my 4-day week turned into 50 hours) and just didn’t have any time to write it. As usual, the plan was to arrive in Indianapolis on Thursday, run games on Friday, Saturday,…

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  • Prompts and Challenges

RPGaDay2017 In A Day

Steve Johnson8 years ago3 years ago01 mins

I know I said I’d get back to the Guardians of Shymeria campaign design walk-through this week, but I’m running a Qerth game using Cinemechanix at GenCon. I’d forgotten how long (compared to QAGS and Cinemechanix) it takes to create a Qerth character even when you’re not also converting them to another game system. So…

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Chief Paduke & The Secret of Duck Island

Steve Johnson8 years ago3 years ago017 mins

A long time ago, before it was the Atomic City or the home of the world’s biggest quilt show or the place where you could see the nation’s only statue of Bruce Willis as Emmett Smith from In Country, Paducah was a simple Native American trading post on the banks of the Ohio. This was…

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Cliches, Tropes, & The Rules

Steve Johnson8 years ago2 years ago01 mins

Hey kids! Did you know there are still some openings for the Cinemechanix games I’m running at GenCon this year?  Guardians of Shymeria is sold out, but the other 3 still have some seats left. If you’re going to be at GenCon and want to see how the Cinemechanix system plays, buy your ticket today!…

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  • Steve's Ramblings
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Campaign Design Walk-Through 5: Tone and Mood

Steve Johnson8 years ago3 years ago01 mins

Tone is the attitude that the players take toward the game: is the goal immersive role-playing, a more beer-and-pretzels experience, or something in between? Mood is the atmosphere of the story: are you telling a grim story about characters trying to survive a zombie apocalypse, or an action-packed story about kicking zombie butt? Since it’s…

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