The Isles of Faere
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Hey everyone. The My Name Is Hood zine is now active on Kickstarter. Since I’m using QAGS 3E for the game, I put together a cheat sheet that explains the character stats. The sheet gives you most of the basics you need to figure out how the system works, but there are a few things…
REVERB GAMERS 2012, #28: Do you have any house rules when you game? What are they, and why do you use them? If not, why not? (Courtesy of Atlas Games. Visit them at www.atlas-games.com) Not sure if it counts as a house rule, but when Leighton Connor mentioned how he usually handles combat during a…
I’ve mentioned numerous times that my usual method of planning for a game involves deciding what conflicts are going on in the world and then trying to figure out ways to get the characters involved in those conflicts. I haven’t really gone into the “get the players involved” part of the equation, so I’m going…
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Since we just released Magic Rules! (which you can download absolutely free), this week’s table is full of non-traditional magical traditions that you can use in your modern fantasy game. Facebook Twitter Reddit Tumblr Email
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Here’s a game idea from the DC archives: I’ve stumbled upon a rather odd true story, full of secret agents, (cyber)sex, and murder. According to the judge in the case, “Skilled writers of fiction would struggle to conjure up a plot such as this.” Since I don’t have the time or ambition to write a…
The basic QAGS mechanic is apparently way too simple for most gamers. Even though we tell them that the highest successful roll wins, everybody insists on thinking that the Number they’re rolling against has something to do with how well their character succeeds. A few (mostly those familiar with 2nd Edition AD&D’s non-weapon proficiency system)…