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  • Cinemechanix V23

Cinemechanix Combat: Defending

Steve Johnson3 years ago3 years ago01 mins

Finally got back to writing up the rules. The next section will likely be explaining what all the conditions and effects mean in game terms. View at World Anvil Facebook Twitter Reddit Tumblr Email

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  • City of Ten Thousand Daggers

Bestiary February: Kobold

Steve Johnson3 years ago3 years ago01 mins

This will probably be my last critter for the month, but I have added some previously-written critters to the Bestiary page since that’s allowed this time around. View at World Anvil     Facebook Twitter Reddit Tumblr Email

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  • City of Ten Thousand Daggers

Bestiary February: Hegyembi Mule

Steve Johnson3 years ago3 years ago01 mins

I finally got around to writing up another critter for Bestiary February: The Hegyembi Mule (World Anvil Link).   Facebook Twitter Reddit Tumblr Email

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  • Hex Games News and Info

Hex Games Celebrates Zine Month!

Steve Johnson3 years ago3 years ago01 mins

For the last four years, Hex Games has enthusiastically participated in Zine Quest and Zine Month at Kickstarter. In 2020, Leighton produced Akashic Titan, a Dungeon Crawl Classics sourcebook of giant robots that fly through the cosmic void, and Steve created Tales from the Lusty Minotaur, a richly described tavern filled with colorful characters for…

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  • City of Ten Thousand Daggers

New C10KD Art by Juan Navarro

Steve Johnson3 years ago3 years ago01 mins

Almost two years ago, I sent Juan (who’s done art for Qerth, Fort High, Tales from the Lusty Minotaur, and other Hex products) a pitch for a troll illustration to use on the City of Ten Thousand Daggers page. We both got distracted by other stuff and kind of forgot about it until I was…

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  • City of Ten Thousand Daggers

Bestiary February: The Old Man of the Forest

Steve Johnson3 years ago3 years ago01 mins

This month is Bestiary February at World Anvil, and I just got around to posting my first beast The Old Man of the Forest. You only need one to get the merit badge, but I’ve got at least two more critters planned and might end up doing more. They’ll all be collected on my Bestiary…

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  • Cinemechanix V23

The Simple Joy of Rolling A Die and Knowing You’ve Killed Something

Steve Johnson3 years ago3 years ago01 mins

I always get in the weeds with combat rules, but I’m trying to use the “tables aren’t scary if they’re well organized and accessible” lesson from DCC to simplify it: Just look at the menu/table and decide what you want to do. The “free bonus effect” thing is because I want to encourage players to…

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  • Steve's Ramblings

Thinking About Trying Something Weird

Steve Johnson3 years ago3 years ago04 mins

To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.

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  • General Gaming Articles

Exclusive Journaling Game: Muskrat Survival

Steve Johnson3 years ago3 years ago01 mins

To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.

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  • Cinemechanix V23

Combat Basics

Steve Johnson3 years ago3 years ago01 mins

Ok folks, the combat section is where I traditionally end up deciding I have to completely rewrite the system again, but this time around I have most of the details mapped out in my head and I think it’s gonna work. Facebook Twitter Reddit Tumblr Email

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Cinemechanix V23
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