Other Stuff
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Some sample hooks. The thinking is you create a standard hook list on a game-by-game basis. The level of crunch for each hook depends on the game and group preferences. If you want crunch, you can have, for example, a D&D style template that spells out elven abilities. If you don’t, the GM can just…
Note: This is part 12 of a continuing series. Up until now, I’ve been making an old post public each time I posted a new installment for Patreon patrons, but the latest post (Part 14) is the final article about the Khezvaros world map. I’ll release one of the remaining installments out into the wild on…
Kind of like how I divide damage into “how much fight do you have left for this scene” and “how much actual physical damage have you suffered,” I wanted to split Yum Yums up so there was a way to distinguish between “cheap” Yum Yums (funny one-liners and such) and “big stuff” (contributing to the…
Two pages in one weekend. I am a game designing dynamo! View at World Anvil Facebook Twitter Reddit Tumblr Email
I decided that having a different set of tropes for each game was too confusing, so I went with five core tropes that kind of work like attributes but in a way that’s not so much about quantifying specific attribute-like qualities. The game-specific tropes (like Sorcery or Hacking or whatever) will be Trademarks. The work…
They’re coming slow, but at least I’m moving again. View at World Anvil Facebook Twitter Reddit Tumblr Email