Cinematic Combat

Those of you who have been following along with the super-crappy but functional basic rules draft I’m working on know that I recently added the very broad strokes of the combat section. (If you haven’t seen the latest draft but would like to, check out my Patreon or join the Playtest Group on Facebook). There’s…

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Cinemechanix: Resources

Let’s talk about resources, which at least for this post include things like money and equipment, connections and allies, locations (like crime caves or secret hideouts), social capital (rank, status, fame, etc.), and anything else that’s beneficial to the character but not a personal trait of the character. In QAGS, we called (more or less)…

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