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City of Ten Thousand Daggers Logo
  • Cartography Corner
  • City of Ten Thousand Daggers

Khezvaros Map Complete

Steve Johnson6 years ago3 years ago01 mins

I’ve finally finished the map (for now. I’ll probably change more and add stuff later). I’ve got it uploaded to World Anvil, where you can zoom in and out and move around to get a better view than the smaller maps I’ve been posting. You can also click the layer button (the stack of papers…

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City of Ten Thousand Daggers Logo
  • Cartography Corner
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So Close… (Khezvaros Map)

Steve Johnson6 years ago3 years ago03 mins

I’m getting very close to finishing the City of 10,000 Daggers map. Since the last post, I’ve added some green and trees, changed the contour lines into terrain effects with some creative beveling, cleaned up the brush-painted buildings, and added effects to the named buildings. I’m tempted to add effects to the noble villas in…

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  • Cartography Corner
  • City of Ten Thousand Daggers
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Khezvaros Updates

Steve Johnson6 years ago2 years ago03 mins

Here’s the new map, now with buildings, docks, a moat around Castle Vargo, and a few other additions and modifications. The next step will be to clean up the brushed-in buildings a bit and probably rework or modify a few sections here and there. Then I’ll start putting in some green space and other visual…

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City of Ten Thousand Daggers Logo
  • Cartography Corner
  • City of Ten Thousand Daggers

Khezvaros Map

Steve Johnson6 years ago3 years ago04 mins

Been working on a map for the City of 10,000 Daggers. So far I’ve got the important buildings, walls, and roads. There are a few places I haven’t finished them either because I’m still deciding what to do with that part of the map (behind the Necropolis) or because I need to add some buildings…

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  • Cartography Corner
  • Champions of Shymeria

Shymeria Map

Steve Johnson6 years ago3 years ago01 mins

Just thought I’d post a pic of the progress on the Shymeria map. I had a false start that lost some time, but I think it’s starting to shape up nicely. Facebook Twitter Reddit Tumblr Email

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  • Steve's Ramblings
  • Champions of Shymeria

Cinemechanix: Super-Power Rules

Steve Johnson6 years ago3 years ago08 mins

I’m trying to work out how to make the rules for powers to work in Guardians of Shymeria. I’ve had several false starts so far. Every time I actually start writing the rules, I find myself lost once again in the Land of Crunch. I don’t want the rules to come from the Land of…

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  • Steve's Ramblings

Cinemechanix: I Fixed It! (Twice)

Steve Johnson6 years ago3 years ago015 mins

To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.

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  • Steve's Ramblings
  • Champions of Shymeria

Re-Thinking Shymeria

Steve Johnson6 years ago3 years ago02 mins

For a while now I’ve been working on a game called Guardians of Shymeria, which was going to be the setting for the Sample of Play Theater game in the Cinemechanix rulebook. The basic idea was “He-Man meets Heavy Metal,” with 80s cartoon characters (because I really wanted to steal a rule Josh Burnett had…

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  • Steve's Ramblings
  • Actual Play Reports

Cinemechanix Playtest Report

Steve Johnson6 years ago3 years ago013 mins

We kicked off con season a couple of weeks ago and got to try out the latest version of Cinemechanix with real live con people for the first time. At DieCon, Leighton ran a sword and planet style game and Hobomancer using Cinemechanix, while I ran a game set in the City of 10,000 Daggers…

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  • Steve's Ramblings

Cinemechanix: The Power of Fu

Steve Johnson7 years ago3 years ago016 mins

To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.

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