Patron Exclusive: The First (?) QAGS Pre-Gens
To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.
To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.
Shameless Self-Promotion: The Drivethru GM’s Day Sale is going on now. You can get most Hex stuff for 30% off! Last week I posted Captain Deity, a character from Team Force Alpha 37, which is the first of a series of sample game set-ups we’ll be including in the Cinemechanix core rule book. The full…
You’ve probably already figured out that I took a break from blogging last week because of the holidays. I was tempted to use the same excuse this week, but decided to start the new year off on the right foot and finally get around to the Cinemechanix posts I hinted at a few months ago…
To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.
Last week I posted a map and some basic information about the setting for the terrible fantasy novel I’m writing for National Novel Writing Month, The Quest For the Lord of the Dragonsword Throne. Since one of the characters is a wizardess, I’ve had to come up with some basic information about how magic works…
I realize now that I didn’t mention this back in November, but the lack of new posts for the last month and change was intentional. Between Thanksgiving and New Year’s, everyone’s busy, in a food coma, pissed off, depressed, or drunk–sometimes all of them at the same time–so I don’t want to write a blog…
I usually try to avoid writing entries that are pure advertising, but this week I’m going to make an exception because (1) the thing I’m advertising is absolutely free of charge; (2) the thing I’m advertising is potentially useful even to people who don’t play QAGS; and (3) it’s been a long week and I…
Last week, I briefly mentioned how the “hack until it’s out of hit points” standard for combat in RPGs can suck every bit of the excitement and drama out of an action-oriented adventure, and that I’ve been working on ways to get around that in the new version of M-Force. This week I’m going to…
Are you a cat person or a dog person? What is your favorite color? Pick a number between 1 and 100. Do you love your family? Why did you do it? Facebook Twitter Reddit Tumblr Email
Since I’ve gotten used to playing QAGS, I feel limited when I play RPGs (at least traditional ones with distinct GM and player roles) that don’t have some kind of mechanic that allows players to bend the rules and take narrative control. At this point, I think every game needs some kind of Yum Yum/Hero…