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Hex Games

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Shark Week: Sharkcano

Steve Johnson10 years ago3 years ago01 mins

As many of you already know, today is the official start of Shark Week (though if you’re like me you started early with the Rifftrax Live presentation of Sharknado 2 last Thursday). Facebook Twitter Reddit Tumblr Email

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Eris Needs Cheese, Part 2

Steve Johnson10 years ago3 years ago01 mins

Last week, I set out to answer a question we get periodically, “when are you guys releasing more Qerth books?” but kind of got sidetracked explaining what happened with Qerth (and our company, and the game industry) between the time we started writing it in 1997 or 1998 and the book’s eventual release in 2006….

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Eris Needs Cheese, Part 1

Steve Johnson10 years ago3 years ago01 mins

Except for last week’s blog about running con games, I’ve been doing a lot of shameless self-promotion here recently. I’m going to continue the trend again this week, but at least this time I’m using it as a sloppy segue into the main topic of the column. But first, the whoring: Brainfart Press (which is…

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Influence Mapping Your Game

Steve Johnson11 years ago3 years ago02 mins

“The novel is a challenge to vulgarization: write something that looks new to you: someone will point out that the thrice-accursed Greeks said it long ago.”–Charles Fort As Fort observes, there really aren’t any new ideas. The best you can really hope for is to mix old story elements in a new and interesting way…

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Fish Are Terrifying: An Interview With Suicide’s Run Artist Jeffrey Johnson

Carter Newton11 years ago3 years ago09 mins

Conducted by Carter Newton Jeffrey Johnson is a talented artist who has done a great deal of work for Hex Games. He may be best known for illustrating the cover of the ENnie Award-winning RPG Hobomancer and the Hobomancer Companion. Recently Jeffrey illustrated my novel Suicide Run: A Tale of the Hobomancers. I had some…

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“War is a Racket”: An Interview with Carter Newton, Part 3

Leighton Connor 11 years ago3 years ago014 mins

Conducted by Leighton Connor This is the conclusion of my interview with Carter Newton about his new novel Suicide’s Run: A Tale of the Hobomancers (on sale now!) In Part One, Carter and I talked about using the Hobomancer setting for a novel; in Part Two, we talked in more depth about the characters, and…

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A Moment of Unbelievable Hubris: An Interview with Carter Newton, Part 2

Leighton Connor 11 years ago3 years ago013 mins

Conducted by Leighton Connor This is the continuation of my interview with Carter Newton about his new novel Suicide’s Run: A Tale of the Hobomancers (on sale now!) In the first part, which you can read here, Carter and I talked about how Carter went about translating an RPG setting into a novel and turning…

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We’re All In This Together: An Interview with Carter Newton, Part 1

Leighton Connor 11 years ago2 years ago014 mins

Conducted by Leighton Connor Carter Newton is not only a co-creator of the award-winning RPG Hobomancer but also the author of Suicide’s Run: A Tale of the Hobomancers. Suicide’s Run is the first novel Hex Games has published, and it is on sale now. I was Carter’s editor on Suicide’s Run, but, more importantly, I’m…

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QAGS: A Story Game?

Steve Johnson11 years ago3 years ago015 mins

I realize now that I didn’t mention this back in November, but the lack of new posts for the last month and change was intentional. Between Thanksgiving and New Year’s, everyone’s busy, in a food coma, pissed off, depressed, or drunk–sometimes all of them at the same time–so I don’t want to write a blog…

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The Who Would Play Him/Her Inspiration Machine

Steve Johnson11 years ago3 years ago05 mins

I usually try to avoid writing entries that are pure advertising, but this week I’m going to make an exception because (1) the thing I’m advertising is absolutely free of charge; (2) the thing I’m advertising is potentially useful even to people who don’t play QAGS; and (3) it’s been a long week and I…

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