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Hex Games

  • The Hex Ficton

The League of Alphabetical Madmen (J-R)

Steve Johnson8 years ago3 years ago07 mins

To view this content, you must be a member of Steve’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content.

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  • The Hex Ficton

The League of Alphabetical Madmen (A-I)

Steve Johnson8 years ago3 years ago06 mins

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  • Other Hex Games

Patron Exclusive: Groovin’ Zed & The Roller Kings

Steve Johnson8 years ago2 years ago089 mins

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  • Steve's Ramblings
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  • M-Force

M-Force Specialties for Cinemechanix

Steve Johnson8 years ago2 years ago01 mins

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  • QAGS

Patron Exclusive: The First (?) QAGS Pre-Gens

Steve Johnson8 years ago3 years ago09 mins

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  • Steve's Ramblings
  • Qerth

Qerth for Cinemechanix

Steve Johnson8 years ago3 years ago01 mins

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  • Other Hex Games

How To Play A Horror Game

Steve Johnson8 years ago3 years ago02 mins

Since Monday was Halloween and it’s been a long week, here’s the excerpt from Spooky: The Definitive Guide to Horror Gaming that we posted to the Death Cookie right after the book (Hex’s first full-sized one) was released back in October 2001. Horror gaming requires the player make a few changes to her normal style…

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  • Steve's Ramblings
  • Champions of Shymeria

Campaign Design Walk-Through 10: Odds & Ends

Steve Johnson8 years ago3 years ago01 mins

By this point, you’ve got the “big idea” stuff about your ficton figured out. You know the basics of the setting, have some ideas for plot points, know who the characters are, and have some stock adventure ideas to get thing moving. If you’re halfway good at improvisation, you can probably run a session of…

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  • Hex Games News and Info

The World of 1998

Steve Johnson8 years ago3 years ago01 mins

As I mentioned last time, it recently kind of hit us that next year will be the 20th Anniversary of QAGs. The first edition of the game was printed in 1998 (Second Edition wasn’t released until 2003). Some of you may be too young to remember 1998. Others are old farts like us who still…

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  • Steve's Ramblings
  • Champions of Shymeria

Campaign Design Walk-Through 9: Conflict!

Steve Johnson8 years ago2 years ago01 mins

Before we get into the next section of Guardians of Shymeria campaign design, I realized that I’ve been missing an important game-specific trait. Since characters become Guardians as recognition for an act of great heroism, it would probably be nice to know what the characters did to get noticed by the Guardians. So I’m going…

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