The League of Alphabetical Madmen (J-R)
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Since Monday was Halloween and it’s been a long week, here’s the excerpt from Spooky: The Definitive Guide to Horror Gaming that we posted to the Death Cookie right after the book (Hex’s first full-sized one) was released back in October 2001. Horror gaming requires the player make a few changes to her normal style…
By this point, you’ve got the “big idea” stuff about your ficton figured out. You know the basics of the setting, have some ideas for plot points, know who the characters are, and have some stock adventure ideas to get thing moving. If you’re halfway good at improvisation, you can probably run a session of…
As I mentioned last time, it recently kind of hit us that next year will be the 20th Anniversary of QAGs. The first edition of the game was printed in 1998 (Second Edition wasn’t released until 2003). Some of you may be too young to remember 1998. Others are old farts like us who still…
Before we get into the next section of Guardians of Shymeria campaign design, I realized that I’ve been missing an important game-specific trait. Since characters become Guardians as recognition for an act of great heroism, it would probably be nice to know what the characters did to get noticed by the Guardians. So I’m going…