{"id":576,"date":"2017-11-17T00:36:04","date_gmt":"2017-11-17T00:36:04","guid":{"rendered":"https:\/\/deathcookie.com\/home\/personalized-special-effects-for-cinemechanix\/"},"modified":"2024-01-16T15:34:55","modified_gmt":"2024-01-16T21:34:55","slug":"personalized-special-effects-for-cinemechanix","status":"publish","type":"post","link":"https:\/\/deathcookie.com\/home\/personalized-special-effects-for-cinemechanix\/","title":{"rendered":"Personalized Special Effects for Cinemechanix"},"content":{"rendered":"<p>Before we start, you should go buy <a href=\"http:\/\/www.drivethrurpg.com\/product\/226379\/The-Comprehensive-Soldier?affiliate_id=78947\" target=\"_blank\" rel=\"noopener\">The Comprehensive Soldier<\/a>, the newest sourcebook for Qerth!<\/p>\n<p>One of the core ideas of <a href=\"https:\/\/www.facebook.com\/groups\/Cinemechanix\/\" target=\"_blank\" rel=\"noopener\">Cinemechanix<\/a> is that we don\u2019t give you rules for playing a game, we give you the tools to create the rules for the game you want to play.* One recurring idea in the rules is that sometimes you need rules that are specific to the character. That\u2019s why we\u2019ve got a Special Effects trait that\u2019s basically defined as \u201csomething that doesn\u2019t work according to the usual rules.\u201d Super-heroes are probably the most obvious examples: The Flash and Superman both have super-speed, but since The Flash gets his speed from the Speed Force and Superman gets his from the effects of Earth\u2019s Yellow Sun (&#x2122;) on his Kryptonian biology, they\u2019re going to work a little differently. The basic rule for running really fast might be the same, but Barry\u2019s also going to have all kinds of freaky Speed Force-related powers (and drawbacks, like Time Wraiths) that Superman doesn\u2019t. Likewise, Iron Man\u2019s \u201carmor\u201d power will probably require slightly more complex rules than The Thing\u2019s, if only because the Iron Man suit can get trashed without killing Tony. The Thing\u2019s armor is his skin, so you just need to know how much damage it soaks up. The Iron Man suit probably at least needs its own Stamina stat so we\u2019ve got a way of knowing when it\u2019s been blasted to uselessness. If you want to get fancy, you can even have rules and tables to decide what other suit capabilities get fragged when the suit takes a hit.<\/p>\n<p><!--more--><\/p>\n<p>Until I created the demo characters for Archon, I\u2019d mostly just used Special Effects for \u201cweird stuff\u201d like super-powers and spells and toy gimmicks. Since the demo characters were a little less fantastical, I got to see how Special Effects could work as character gimmicks for more low-key characters. I really like the way they turned out, to the point that I\u2019m wondering if there\u2019s a way to make these kinds of character-based Special Effects more explicit in the rules. Since creating known characters that I was familiar with made it click for me, I\u2019m going to provide the demo characters as examples here to give you a better idea of what I\u2019m talking about. However, in the interest of not getting called a <a href=\"http:\/\/www.fuqitgames.com\/home\/\" target=\"_blank\" rel=\"noopener\">fuckwit<\/a> on a public forum, I\u2019m going to use generic character archetypes instead of actual character names.<\/p>\n<h1>Space Cowboys<\/h1>\n<p>The first set of characters were for a Space Cowboys game and were certainly not based on any short-lived TV shows you might have seen. There were 9 characters, each with their own Special Effect:<\/p>\n<ul>\n<li>The Roguish Captain\u2019s Special Effect is \u201cNatural Leader.\u201d Once per game, it allows him to issue orders to the troops in order to give them 1 Boost to all rolls. If the orders are given in advance as part of a plan, the bonus Boost applies to every roll until the plan goes south. If the order is issued on the fly while the action is taking place, the Boost lasts for a number of rounds equal to Roguish Captain\u2019s Hero Factor.<\/li>\n<li>The No-Nonsense Second-in-Command \u201cHas Your Back.\u201d Once per combat Scene, she can steal the Initiative from an enemy who is about to attack an ally and take a free action against the NPC she stole the Initiative from. After taking her free action, she can pass the Initiative to anyone she wants (including herself if she hasn\u2019t take her normal action yet). Since the NPC\u2019s action was interrupted, he can still get the Initiative later in the round.<\/li>\n<li>The Wacky Pilot has a \u201cZen Flying\u201d Special Effect. Once per game, he can add a number of Boosts equal to his Hero Factor to a single piloting roll.<\/li>\n<li>The Cheerful Mechanic\u2019s Special Effect is \u201cThat\u2019s My Girl\u201d (referring to the ship). Once per game, she can use the ship itself to give a number of Boosts or Drops equal to her Hero Factor to other characters\u2019 rolls. They can be all applied to one roll or spread out over multiple rolls or characters. The only stipulation is that the player has to explain how the ship is helping or hindering the affected characters. For example, maybe she\u2019s causing alarms to go off to mask the sounds of an ally\u2019s movement, giving him a bonus to his stealth roll.<\/li>\n<li>The Hick Mercenary is \u201cThe King of Second Chances.\u201d Once per game, he can re-roll a failed roll (for contested rolls, he decides whether his opponent re-rolls or keeps the original). If the Hick Mercenary succeeds\/wins the second time around, his failure turns into an unexpected success. For example, the bullet that missed ricochets and hits the intended target on the second pass. When The Hick Mercenary uses this ability to do something completely selfish (like seduce a woman, cheat at poker, or talk his way out of getting spaced), he gets a Boost to the re-roll.<\/li>\n<li>The Cultured Courtesan has \u201cWiles,\u201d and she knows how to use them. Once per game, she can convince any male NPC with a lower Hero Factor to do her bidding. No roll is required.<\/li>\n<li>The Enigmatic Preacher\u2019s Special Effect is \u201cI Wasn\u2019t Always A Shepherd.\u201d Once per game, he can automatically succeed at any knowledge-based roll as long as the topic is one that a preacher would not be expected to know about.<\/li>\n<li>The Mild-Mannered Doctor \u201cHas One Job.\u201d He gets a Boost to all rolls during any Scene in which his sister is in danger.<\/li>\n<li>The Broken Superweapon\u2019s Special Effect is \u201cNo Power in the \u2018Verse Can Stop Me.\u201d Once per game, she can unleash her powers to get bonuses to her rolls. The first bonus is worth Boosts equal to her Hero Factor and the number of Boosts decreases with each bonus used. All bonuses must be used in the same Scene, but don\u2019t have to apply to consecutive rolls.<\/li>\n<\/ul>\n<h1>Awesome Dudes<\/h1>\n<p>The second game using established characters was sort of \u201cLeague of Extraordinary Gentlemen,\u201d but with action movie heroes from a variety of action movies:<\/p>\n<ul>\n<li>The Irritable Monster Hunter\u2019s Special Effect was \u201cThis Is My Boomstick!\u201d It allows him to add his Hero Factor to damage whenever he successfully attacks with a shotgun.<\/li>\n<li>The Macho Woman With A Gun (For A Leg) has a \u201cUseless Talents\u201d Special Effect. Once per Scene, she can add 1 Boost to a roll by using one of her useless talents (the player has to provide the number and name for the talent).**<\/li>\n<li>The Singing Cat Burglar has the \u201cSwingin\u2019 On A Star\u201d Special Effect. If he plans something (a heist, an attack, or whatever) and times it to a song (or songs), he gets 1 Boost to all rolls require to pull off the plan.<\/li>\n<li>The Hard-Boiled Truck Driver has the \u201cBadass Backfire\u201d Special Effect. If he tries to look cool, he gets a Bad Break if any die over d4 is a \u201c1\u201d but a Lucky Break if any die over d4 rolls the maximum. Sometimes he fires a machine gun up in the air and gets hit by falling ceiling, sometimes he catches a knife that was thrown at him. It\u2019s all in the reflexes.<\/li>\n<li>One Bad Ass Mexican\u2019s Special Effect is \u201cMachetes.\u201d When using a machete (or multiple machetes), he gets a Damage Bonus equal to his Hero Factor and never suffers a Bad Break.<\/li>\n<li>The Heroic Drifter\u2019s \u201cTrue Sight\u201d Special Effect comes from his magic sunglasses. It allows him to see hidden monsters for what they really are and decipher visually coded messages.<\/li>\n<li>The Future of Humanity\u2019s Mom is \u201cPrepared For The Worst.\u201d Once per game, she can access a safe house, supply stash, or contact that she\u2019s set up \u201cjust in case.\u201d<\/li>\n<li>The Charismatic Bank Robber Special Effect is \u201cOk [verb]-ers, let\u2019s get [verb]-ing.\u201d Once per game, he can come up with a strategy that gives all of his allies 1 Boost to all rolls that contribute to the end goal. The Bonus lasts a number of rounds equal to his Hero Factor.<\/li>\n<li>The Guy on the Donkey&#8217;s just a guy on a donkey.<\/li>\n<\/ul>\n<p>The biggest question about this kind of personalized Special Effect is whether they can work for new characters. For familiar characters, these kind of abilities make perfect sense because there\u2019s an established history, but I\u2019m not sure if you can \u201cforce\u201d them by giving them to a character at the start of the game. They seem like they\u2019d work better if they came from actual play, so they may work better as special reward that characters get when the level up than as starting abilities. So maybe the character who always seemed to find the vital clue could get a \u201cClue Magnet\u201d Special Effect, or the character with a history of rolling insanely well on persuasion rolls gets a \u201cSilver Tongue\u201d Special Effect.<\/p>\n<p>*Don\u2019t worry if that sounds like a lot of trouble. The Elevator Pitches we\u2019ll be releasing will in fact give you the rules for playing specific games. Just remember that those are the rules for tat particular ficton, not generic universal non-denominational rules. \u201cKid Wizard School\u201d will have a completely different set of magic rules than \u201cTragic Occult Chain Smokers,\u201d and both of those will be vastly less stupid than the magic rules for Qerth.<\/p>\n<p>**Her machine gun leg is a Hero Prop.<\/p>\n<p><a href=\"https:\/\/www.patreon.com\/kingyak\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" class=\" size-full wp-image-435\" style=\"border: 0px; display: block; margin-left: auto; margin-right: auto;\" src=\"https:\/\/deathcookie.com\/home\/wp-content\/uploads\/2015\/06\/Oo4th_patreon_name.png\" width=\"300\" border=\"0\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Before we start, you should go buy The Comprehensive Soldier, the newest sourcebook for Qerth! One of the core ideas of Cinemechanix is that we don\u2019t give you rules for playing a game, we give you the tools to create the rules for the game you want to play.* One recurring idea in the rules&#8230;<\/p>\n","protected":false},"author":1,"featured_media":3784,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2000],"tags":[62,1739,1854,2090],"class_list":["post-576","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-design-ramblings","tag-game-design","tag-cinemechanix","tag-gimmicks","tag-character-abilities"],"_links":{"self":[{"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/posts\/576","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/comments?post=576"}],"version-history":[{"count":4,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/posts\/576\/revisions"}],"predecessor-version":[{"id":3376,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/posts\/576\/revisions\/3376"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/media\/3784"}],"wp:attachment":[{"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/media?parent=576"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/categories?post=576"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/tags?post=576"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}