{"id":408,"date":"2015-01-12T20:30:39","date_gmt":"2015-01-12T20:30:39","guid":{"rendered":"https:\/\/deathcookie.com\/home\/qags-a-story-game\/"},"modified":"2023-02-26T05:00:30","modified_gmt":"2023-02-26T05:00:30","slug":"qags-a-story-game","status":"publish","type":"post","link":"https:\/\/deathcookie.com\/home\/qags-a-story-game\/","title":{"rendered":"QAGS: A Story Game?"},"content":{"rendered":"<p class=\"MsoNormal\">I realize now that I didn\u2019t mention this back in November, but the lack of new posts for the last month and change was intentional. Between Thanksgiving and New Year\u2019s, everyone\u2019s busy, in a food coma, pissed off, depressed, or drunk&#8211;sometimes all of them at the same time&#8211;so I don\u2019t want to write a blog and you probably don\u2019t want to read a blog. I\u2019ll be posting weekly again now that all that nonsense is over, but the day of the week may change. I\u2019ve recently been working toward my life\u2019s goal of earning an income in a way that doesn\u2019t require dealing with middle managers or putting on pants, but I\u2019m still trying to get the routine down so updates might be random for a while, but they\u2019ll be weekly.<span style=\"line-height: 1.3em;\">\u00a0<\/span><\/p>\n<p class=\"MsoNormal\">I promise I\u2019ll get to something resembling a topic soon, but first a few updates. Don\u2019t worry, I\u2019ll carefully ignore even mentioning our dearth of new releases in 2014 and the fact that M-Force still isn\u2019t finished, except to say that we\u2019re working on stuff and will release it when it\u2019s done. Also, Carter\u2019s Hobomancer novel, <em>Suicide\u2019s Run<\/em>, is coming very soon and is very good. Unless you\u2019re a heartless monster who despises all that is good and decent, you\u2019ll want to read it.<\/p>\n<p class=\"MsoNormal\"><span style=\"line-height: 1.3em;\">Also, I\u2019m re-starting the series of <\/span><a style=\"line-height: 1.3em;\" href=\"http:\/\/kingyak.hubpages.com\/\">role-playing articles at Hub Pages<\/a><span style=\"line-height: 1.3em;\"> that I started a few years ago but got distracted from. I\u2019ve cleaned up and edited the older articles a bit and posted the first new article, which you can read (and upvote and comment on) <\/span><a style=\"line-height: 1.3em;\" href=\"http:\/\/kingyak.hubpages.com\/hub\/Creating-Characters-for-Role-Playing-Games\">here<\/a><span style=\"line-height: 1.3em;\">. The articles are mostly general, basic stuff geared toward new role-players, but hopefully they\u2019re thorough enough to give even old hands a few ideas. I plan to post new articles there monthly-ish.<\/span><\/p>\n<p class=\"MsoNormal\"><span style=\"line-height: 1.3em;\">And I\u2019m not the only one who\u2019s back to blogging about <a href=\"http:\/\/rpg.drivethrustuff.com\/product\/28315\/QAGS-Second-Edition?afiliate_id=78947\" target=\"_blank\" rel=\"noopener\">QAGS<\/a>. Brian over at <\/span><a style=\"line-height: 1.3em;\" href=\"http:\/\/boddynock-te.blogspot.com\/\">The Gnomish Embassy<\/a><span style=\"line-height: 1.3em;\"> has recently posted two new QAGS-specific entries, one about his plan to run <\/span><a style=\"line-height: 1.3em;\" href=\"http:\/\/boddynock-te.blogspot.com\/2015\/01\/qags-blackmoor-notes.html\">QAGS Blackmoor<\/a><span style=\"line-height: 1.3em;\"> and one with some <\/span><a style=\"line-height: 1.3em;\" href=\"http:\/\/boddynock-te.blogspot.com\/2015\/01\/qags-fantasy-why-not-crush.html\">tweaks for blunt weapons<\/a><span style=\"line-height: 1.3em;\"> to make them a bit more desirable. In addition to pointing out some QAGS-related articles that readers might find interesting, I\u2019m mentioning Brian\u2019s blog here because of something he said in the Blackmoor article: \u201cI&#8217;m not sure if I&#8217;m committing some kind of sin amongst the old guard by mixing my Blackmoor with \u2018Storygames\u2019&#8230;\u201d<\/span><\/p>\n<p class=\"MsoNormal\"><span style=\"line-height: 1.3em;\">Story game? QAGS? I\u2019m not sure that I completely agree with that, at least based on my gut feeling about what constitutes a story game. My impression of the meaning of \u201cstorygame\u201d may differ from the generally-accepted definition. I\u2019ve only had limited experience with the genre, so it\u2019s possible that the things I think of as identifying characteristics of story games are specific to the handful of titles I\u2019ve played or read about. While I do think QAGS is a different kind of thing than traditional RPGs, I\u2019m not sure it\u2019s a story game. In my classification system (which I entirely made up just now, so it may not have anything to do with what gamers, game theorists, other game designers, and big game hunters think), there are three general types of RPG-like games:<\/span><\/p>\n<p class=\"MsoNormal\"><span style=\"line-height: 1.3em;\"><strong>Traditional RPGs<\/strong> we all know about. It I had to pick one trait that defines this type of game, it\u2019s that the game is defined by system. The system determines what kinds of characters you can play, what they can do, and to some extent what kind of stories you can tell. This is in part because traditional RPGs tend to provide very specialized rules for the things that are common in the genre covered by the game, which makes it more difficult to apply the system to unusual situations. As a result, both players and GMs mostly avoid situations that aren\u2019t covered by the rules. Traditional RPGs mostly focus on action resolution and usually have a strong \u201cGM vs. Player\u201d element, even though they claim they don\u2019t. Since the rules take center stage, a lot of the story comes from the GM and players trying to bend the rules in ways that give them an advantage.<\/span><\/p>\n<p class=\"MsoNormal\"><span style=\"line-height: 1.3em;\"><strong>Story games<\/strong>, as the name implies, try to put the story front and center, in part by making the mechanics simpler and less crunchy and, usually, providing strong core mechanics that can be applied to a lot of different situations. That definitely sounds like QAGS, but there are some other aspects of (my understanding of) story games that make me shy away from the name. One is that system is still very central to the way the games are played. The main difference is that where traditional RPGs focus on numbers, story games focus on words. While words usually leave more room for interpretation than numbers, there\u2019s still a sense that everything needs to be quantified in terms of the system. The main difference is that instead of rolling against your character\u2019s Dexterity score, you Immanetize your character\u2019s Dexterity Eshaton or Activate his Cat Chakra or some damn thing. There\u2019s still a lot of rules fuckery going on, it\u2019s just hidden under a blanket of (often very precise) jargon. Because it still boils down to rules, story games also have an adversarial feel, and in some cases it\u2019s formalized. In fact, one trait common to many story games I\u2019ve seen is that the rules don\u2019t determine what happens in the game, they determine whether the GM or the player gets to narrate the outcome, which indirectly implies that the GM and player and opposing goals. So basically story games, as I see them, are just traditional RPGs with an added layer of abstraction that makes them favor English nerds over math nerds.<\/span><\/p>\n<p class=\"MsoNormal\"><strong style=\"line-height: 1.3em;\">Freeform:<\/strong><span style=\"line-height: 1.3em;\"> This is where I\u2019d put things like <\/span><a href=\"http:\/\/rpg.drivethrustuff.com\/product\/78548\/Fiasco?affiliate_id=78947\" target=\"_blank\" rel=\"noopener\"><em style=\"line-height: 1.3em;\">Fiasco<\/em><\/a><span style=\"line-height: 1.3em;\">, <\/span><a href=\"http:\/\/www.amazon.com\/gp\/product\/189974925X\/ref=as_li_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=189974925X&amp;linkCode=as2&amp;tag=gaoheagum-20&amp;linkId=EOL3IEA47AWCLXPY\" target=\"_blank\" rel=\"noopener\"><em style=\"line-height: 1.3em;\">Pantheon and Other Role-Playing Games<\/em><\/a><span style=\"line-height: 1.3em;\">, <\/span><a href=\"http:\/\/rpg.drivethrustuff.com\/product\/60734\/The-Extraordinary-Adventures-of-Baron-Munchausen?affiliate_id=78947\" target=\"_blank\" rel=\"noopener\"><em style=\"line-height: 1.3em;\">The Extraordinary Adventures of Baron Munchausen<\/em><\/a><span style=\"line-height: 1.3em;\">, and maybe <\/span><a href=\"http:\/\/www.amazon.com\/gp\/product\/1887801006\/ref=as_li_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1887801006&amp;linkCode=as2&amp;tag=gaoheagum-20&amp;linkId=O3BQBMLB4S2KCVSN\" target=\"_blank\" rel=\"noopener\"><em style=\"line-height: 1.3em;\">Once Upon A Time<\/em><\/a><span style=\"line-height: 1.3em;\"> (at least when nobody cares who wins). There are some rules, but they\u2019re mostly there to serve as inspiration and provide snags that keep the stories from getting boring. Many freeform games don\u2019t have a GM, so adversarial relationships are limited to in-character rivalries and opposing story goals. While the lack of structure can be an advantage, it can also be problematic for some people. As I might have mentioned before, I know one guy that can crank out a D&amp;D character in 20 minutes but takes weeks to make a QAGS character because he\u2019s used to having a list of pre-defined options to choose from; being told he can choose anything that works for the game and his character has a deer in headlights effect on him. The other problem with freeform games is that, for reasons I haven\u2019t quite figured out, most freeform games don\u2019t make for good campaign play. Some (like <em>Munchausen<\/em> and <em>Once Upon A Time<\/em>) just aren\u2019t really designed for it. As for the others, my best guess is that it has something to do with the lack of structure, the lack of clear character definition, or just the fact that the freedom of freeform games means they tend to go from zero to batshit crazy epic in the first session, so by the end or the first session most of the characters are either dead (<em>Fiasco<\/em>) or gods (<em>Pantheon<\/em>).<\/span><\/p>\n<p class=\"MsoNormal\"><span style=\"line-height: 1.3em;\">QAGS, of course, has too many rules to be considered a freeform game, but that\u2019s the type it most resembles in actual play (at least as GMed by most people I know). Like in freeform games, the goal is for everyone involved to have fun telling a good story (which, contrary to what the \u201cRules Mastery\u201d crowd seems to believe, is not the same thing as a story where everything goes the characters\u2019 way). The rules aren\u2019t there to provide the GM and players with ways to outsmart or outplay each other, they\u2019re there to provide some structure, add an element of randomness to make things more interesting, and settle conflicts about which direction the story should take. The rules aren\u2019t there to drive the story, they\u2019re there for when the story stalls. In fact that gives me a tortured analogy: In traditional RPGs and story games, the rules are the wheels; In QAGS, the rules more like jumper cables. I think that means that in freeform games you\u2019re riding a magic carpet or broomstick or something. \u00a0<\/span><\/p>\n<p class=\"MsoNormal\"><span style=\"line-height: 1.3em;\">So what is QAGS? \u00a0Hell if I know, but I don\u2019t think of it as a story game. It\u2019s also not a traditional RPG or a freeform game, and I don\u2019t know of anything else to call it. If anybody\u2019s got a good suggestion&#8211;especially a highly-marketable one that we can advertise as a bold new era of gaming (that\u2019s only been going on since 1998)&#8211;please let us know. As our writers, artists, and staffers can tell you, we offer a comprehensive \u201cnickels and gratitude\u201d compensation package.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I realize now that I didn\u2019t mention this back in November, but the lack of new posts for the last month and change was intentional. Between Thanksgiving and New Year\u2019s, everyone\u2019s busy, in a food coma, pissed off, depressed, or drunk&#8211;sometimes all of them at the same time&#8211;so I don\u2019t want to write a blog&#8230;<\/p>\n","protected":false},"author":1,"featured_media":3830,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2005,2062],"tags":[43,153,1659,1660,1661,1662,1663,1664,1665,1666,1677,1678,2317,2318],"class_list":["post-408","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-qags-corner","category-general-gaming-articles","tag-qags","tag-m-force","tag-gnomish-embassy","tag-blackmoor","tag-story-games","tag-freeform","tag-once-upon-a-time","tag-baron-munchausen","tag-fiasco","tag-pantheon","tag-carter-newton","tag-suicides-run","tag-hub-pages","tag-the-extraordinary-adventures-of-baron-munchausen"],"_links":{"self":[{"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/posts\/408","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/comments?post=408"}],"version-history":[{"count":2,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/posts\/408\/revisions"}],"predecessor-version":[{"id":3088,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/posts\/408\/revisions\/3088"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/media\/3830"}],"wp:attachment":[{"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/media?parent=408"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/categories?post=408"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/tags?post=408"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}