{"id":367,"date":"2013-05-07T14:46:46","date_gmt":"2013-05-07T14:46:46","guid":{"rendered":"https:\/\/deathcookie.com\/home\/alternate-realities\/"},"modified":"2023-02-26T22:02:04","modified_gmt":"2023-02-26T22:02:04","slug":"alternate-realities","status":"publish","type":"post","link":"https:\/\/deathcookie.com\/home\/alternate-realities\/","title":{"rendered":"Alternate Realities"},"content":{"rendered":"<p>Since I did a table for<a href=\"http:\/\/www.reddit.com\/r\/rpg\/comments\/1djeci\/rpg_challenge_and_behind_this_door\/\" target=\"_blank\" rel=\"noopener\"> this week&#8217;s RPG Challenge<\/a> on Reddit, I&#8217;m going to cheat a little and just repost it here. The exact text of the challenge, if you&#8217;re interested:<\/p>\n<p>&nbsp;<\/p>\n<p><!--more--> This week&#8217;s challenge is And behind this door&#8230;<\/p>\n<blockquote><p>For this challenge I want you to come up with alternate dimensions\/planes\/realities. Imagine you have a party of adventurers hanging out in Sigil or Sliding through space and time, what will they find after they pass through that door or take the next jump?<\/p><\/blockquote>\n<p>Behind the door is an alternate reality. Roll on the table to see what&#8217;s alternate about it:<\/p>\n<ol>\n<li>The characters are replaced by the players, who are LARPing their characters in the game world.<\/li>\n<li>The characters are replaced by the players, who are LARPing their characters in our world.<\/li>\n<li>Something&#8217;s just not quite right. Each player passes his character sheet to the player to his left, who then tries to play the character faithfully.<\/li>\n<li>The world the characters believe to be reality is actually just a shared delusion. The characters are actually all asylum inmates.<\/li>\n<li>Cartoon version of game world. (with cartoon reality rules, so characters can change the scene by pulling down a new background or the GM can add things to the scene by having a giant pencil come down and draw them, for example).<\/li>\n<li>Claymation version of game world. (With claymation reality, so characters who die get flattened)<\/li>\n<li>The PCs find themselves in our world, untranslated (so the Barbarian is still a Barbarian).<\/li>\n<li>The PCs find themselves in our world, translated (so the low-level Bard becomes an aspiring rock star, for example).<\/li>\n<li>The PCs find themselves in our world, where they are actors who play the roles of their characters in a movie or TV show.<\/li>\n<li>Video Game Reality. Everything is CG and there are power-ups and other video game tropes (think Scott Pilgrim).<\/li>\n<li>The world is the same, but in this version of it the characters never became adventurers. They&#8217;re blacksmiths or accountants or something with boring, normal lives. Of course, something will probably happen to change that&#8230;<\/li>\n<li>The world is the same, but the characters all took different paths. Each player re-creates his character as a member of the Class\/Job\/Archetype of the player on his left, but the character&#8217;s basic personality stays the same.<\/li>\n<li>The world is the same, but the characters have somehow attained great power&#8211;they&#8217;re kings, popes, guildmasters, generals, etc.<\/li>\n<li>The door leads to another time. 1d20x10 years in the past.<\/li>\n<li>Another time door: 1d20x10 years in the future.<\/li>\n<li>Greater time door: 1d20x100 years in the past.<\/li>\n<li>Greater time door: 1d20x100 years in the future.<\/li>\n<li>Shades of Gray: The players find themselves in a Film Noir version of the game world.<\/li>\n<li>Square Jawed Men of Action: The players find themselves in a Pulp version of the game world.<\/li>\n<li>Why I Oughta: The players find themselves in a Slapstick version of the game world.<\/li>\n<\/ol>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Since I did a table for this week&#8217;s RPG Challenge on Reddit, I&#8217;m going to cheat a little and just repost it here. The exact text of the challenge, if you&#8217;re interested: &nbsp;<\/p>\n","protected":false},"author":1,"featured_media":3911,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1996],"tags":[641,886,1025,1520,1642,2439,2440,2441,2442,2443],"class_list":["post-367","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dumb-tables","tag-pulp","tag-dumb-tables","tag-noir","tag-adventure-ideas","tag-ficton","tag-alternate-realities","tag-planescape","tag-sliders","tag-scott-pilgrim-vs-the-world","tag-slapstick"],"_links":{"self":[{"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/posts\/367","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/comments?post=367"}],"version-history":[{"count":4,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/posts\/367\/revisions"}],"predecessor-version":[{"id":3910,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/posts\/367\/revisions\/3910"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/media\/3911"}],"wp:attachment":[{"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/media?parent=367"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/categories?post=367"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/tags?post=367"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}