{"id":340,"date":"2012-10-23T20:27:00","date_gmt":"2012-10-23T20:27:00","guid":{"rendered":"https:\/\/deathcookie.com\/home\/scene-changers\/"},"modified":"2024-01-15T15:29:09","modified_gmt":"2024-01-15T21:29:09","slug":"scene-changers","status":"publish","type":"post","link":"https:\/\/deathcookie.com\/home\/scene-changers\/","title":{"rendered":"Scene Changers"},"content":{"rendered":"<p>&nbsp;<\/p>\n<p>Sometimes, scenes just drag on too damned long as players insist on searching for non-existent clues, questioning suspects who don&#8217;t know anything, and focusing on throwaway details that don&#8217;t mean anything. Usually, the best way to deal with this is to have something happen that the characters have to deal with right away, but after a while &#8220;NINJAS ATTACK!&#8221; gets stale. Here are some variations. <!--more--><\/p>\n<ol id=\"internal-source-marker_0.3928085460975741\">\n<li>That Was Trippy: Something truly bizarre happens. For example, a time slip, an alien abduction, or mass hallucination.<\/li>\n<li>Falling Objects: Something falls from above. A meteor, frozen sewage from an airplane, a piece of the ceiling, etc.<\/li>\n<li>It\u2019s Personal: A PC gets word of a family emergency or other personal crisis.<\/li>\n<li>Fight: The characters find themselves in the middle of a fistfight.<\/li>\n<li>Firefight: The characters find themselves in the middle of a gunfight or other battle to the death.<\/li>\n<li>Accident: Something crashes, falls, sinks, etc.<\/li>\n<li>Local Color: Characters are harassed by someone unconnected with the current adventure (gang members, neighborhood watch, internal affairs, etc.)<\/li>\n<li>Distress Call: Someone asks the characters for help&#8211;a passerby, a GMC, that guy running from the zombies, etc.<\/li>\n<li>Weather\/Natural Disaster: Characters find themselves caught in a rainstorm, earthquake, volcanic eruption, etc.<\/li>\n<li>Fire: A fire breaks out.<\/li>\n<li>VIP: Someone important shows up, probably ruining the character\u2019s plans in the process.<\/li>\n<li>Medical Emergency: One of the characters involved in the scene has a heart attack, appendicitis, or sudden bout of projectile vomiting.<\/li>\n<li>Security Breach: A known enemy attacks the characters (even if they thought they were somewhere safe).<\/li>\n<li>Chase Scene: A very exciting chase scene passes through the area where the characters are. It might be important, but it might not.<\/li>\n<li>Mass Panic: Something (news of terrorist activity, alien invasion, soccer riot) causes people to lose their damn minds.<\/li>\n<li>Lockdown: Nobody is permitted to enter or leave the area where the scene takes place due to a criminal investigation, hostage situation, biohazard, etc.<\/li>\n<li>All Hands On Deck: The organization that the PCs work for experiences a major crisis, or the PCs must help deal with a situation in order to insure their own survival.<\/li>\n<li>It\u2019s Coming Right For Us!: An animal or monster attacks.<\/li>\n<li>Special Bulletin: Characters receive news of a potentially world-changing event (act of war, natural disaster, assassination, etc.)<\/li>\n<li>Cataclysm: An event powerful enough to change the very face of the game world (nuclear war, extinction-level event, armageddon, etc.) occurs. Or GM\u2019s choice.<\/li>\n<\/ol>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; Sometimes, scenes just drag on too damned long as players insist on searching for non-existent clues, questioning suspects who don&#8217;t know anything, and focusing on throwaway details that don&#8217;t mean anything. Usually, the best way to deal with this is to have something happen that the characters have to deal with right away, but&#8230;<\/p>\n","protected":false},"author":1,"featured_media":3495,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1996],"tags":[59,886,1526],"class_list":["post-340","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dumb-tables","tag-gming","tag-dumb-tables","tag-encounters"],"_links":{"self":[{"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/posts\/340","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/comments?post=340"}],"version-history":[{"count":3,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/posts\/340\/revisions"}],"predecessor-version":[{"id":4181,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/posts\/340\/revisions\/4181"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/media\/3495"}],"wp:attachment":[{"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/media?parent=340"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/categories?post=340"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/tags?post=340"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}