{"id":2127,"date":"2020-11-14T12:00:10","date_gmt":"2020-11-14T18:00:10","guid":{"rendered":"https:\/\/deathcookie.com\/home\/khezvaros-cartography-part-9\/"},"modified":"2024-01-20T14:00:20","modified_gmt":"2024-01-20T20:00:20","slug":"khezvaros-cartography-part-9","status":"publish","type":"post","link":"https:\/\/deathcookie.com\/home\/khezvaros-cartography-part-9\/","title":{"rendered":"Khezvaros Cartography Part 9"},"content":{"rendered":"<p><strong>Note:<\/strong>\u00a0<em>This is part 9 of a continuing series. Up until now, I&#8217;ve been making an old post public each time I posted a new installment for Patreon patrons, but the latest post (Part 14) is the final article about the Khezvaros world map. I&#8217;ll release one of the remaining installments out into the wild on an unspecified and probably irregular schedule until they&#8217;re all outside of the paywall.\u00a0 If you don\u2019t want to wait, <a href=\"http:\/\/patreon.com\/kingyak\">become a patron<\/a>! \u00a0You can find out more about Khezvaros, The City of Ten Thousand Daggers, at <\/em><a href=\"https:\/\/www.worldanvil.com\/w\/city-of-ten-thousand-daggers-kingyak\" target=\"_blank\" rel=\"nofollow noopener\"><em>World Anvil<\/em><\/a><em>.<br \/>\n<\/em><br \/>\nA couple of weeks ago, I got the basic landmasses defined.<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/deathcookie.com\/home\/wp-content\/uploads\/2023\/02\/73e847c1d9f073976c35ec8ee9233c80.png\" data-media-id=\"84598660\" \/><\/p>\n<p>Now it&#8217;s time to add some rivers to the mix, so I turn on my template layer and prepare to start tracing.<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/deathcookie.com\/home\/wp-content\/uploads\/2023\/02\/9d77442087cdeff29406d81291f80f99.png\" data-media-id=\"84599030\" \/><\/p>\n<p>The rivers look nice and visible (especially if I zoom in) on the light-colored areas, but when it gets into the greens the rivers kind of get lost. So I jump back over to Fantasy Map Generator and open my map there. Then I turn off everything except the rivers and save a rivers-only map. I match it up to the existing map and then use the color range tool to get rid of most of the white landmass, leaving me a layer of rivers and continent borders. If I put that below my landmass and then turn the landmass opacity to 25%, the rivers become nice and visible.<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/deathcookie.com\/home\/wp-content\/uploads\/2023\/02\/0daeb925a1f866df491fc37950b1daad.png\" data-media-id=\"84600482\" \/><\/p>\n<p>To actually draw the rivers, I&#8217;ll be using an eraser brush to erase land, revealing the water layer underneath. Normally I&#8217;d do this with a mouse, which would be tedious. Since I bought a drawing tablet several months ago expressly for this kind of thing, though, I decide I&#8217;ll give it a try and hope it&#8217;s less tedious.<\/p>\n<p>But then I have an even better idea. I go back to the rivers-only map and play around with the \u00a0colors and contrasts until it&#8217;s (more or less) a two-color map. Then I select one color and use the &#8220;grow&#8221; and &#8220;expand&#8221; options until I&#8217;ve got all of my rivers. I invert the section, which allows me to delete all the land.<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/deathcookie.com\/home\/wp-content\/uploads\/2023\/02\/90625f38aa3173af38b00eb7b3b66a0a.png\" data-media-id=\"84606086\" \/><\/p>\n<p>The plan here is to select this layer, them move to my land layer and hit delete, instantly creating the rivers without any tracing. Of course, if I use this file I&#8217;ll basically be going back to my original coastlines, undoing all that work. So first I need to erase all the oceans so I&#8217;ve just got rivers. \u00a0I do that, copy the rivers drawing over to my main map and line it up as well as I can. On the river layer, I use the color selection tools to select all the black. Since this isn&#8217;t a true black and white drawing, that doesn&#8217;t quite get all my river lines, so I use the grow and expand tools again until all the rivers are part of a selection. Then I invert the selection and delete everything outside of it.<\/p>\n<p>On the first round, all the rivers are solid black lines (due to the stroke on the land layer), so I &#8220;undo&#8221; back a few steps and expand the selection a little until I can at least a little blue shining through the larger rivers. \u00a0I drop the stroke width down from 5 to 3 as well.<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/deathcookie.com\/home\/wp-content\/uploads\/2023\/02\/78a066463c4ece9ca74d69d797a63313.png\" data-media-id=\"84610986\" \/><\/p>\n<p>Not a terrible starting point, but there&#8217;s a lot of work to be done. Some of the lines are too straight and have too jagged angles, a lot of the rivers stop short of the coastline, and there are a lot of little tiny rivers that don&#8217;t add much. Now it&#8217;s time to go in and use my erasing, painting, and selection tweaking tools to clean things up and smooth things out. Since this is a world map, a lot of the small rivers will just get painted over.<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/deathcookie.com\/home\/wp-content\/uploads\/2023\/02\/0cf4b6882b02f891e3c6e96ea65c3cd9.png\" data-media-id=\"84614057\" \/><\/p>\n<p>I actually left a lot more than I thought. I&#8217;ll probably end up covering up at least some pieces when I start adding mountains and other terrain, but it&#8217;ll be easier to delete stuff that&#8217;s in the way later than try to add it back in. I made by two big rivers near Khezvaros and the other big river by the imperial capital wider and did a bit of terraforming near Khezvaros to more closely match the city map. Next time I&#8217;ll start adding mountains and forests and cities and such.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Note:\u00a0This is part 9 of a continuing series. Up until now, I&#8217;ve been making an old post public each time I posted a new installment for Patreon patrons, but the latest post (Part 14) is the final article about the Khezvaros world map. I&#8217;ll release one of the remaining installments out into the wild on&#8230;<\/p>\n","protected":false},"author":1,"featured_media":4274,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2031,2015],"tags":[244,246,2013,2017,3533],"class_list":["post-2127","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-cartography","category-city-of-ten-thousand-daggers","tag-maps","tag-cartography","tag-world-anvil","tag-c10kd","tag-azgaars-fantasy-map-generator"],"_links":{"self":[{"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/posts\/2127","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/comments?post=2127"}],"version-history":[{"count":4,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/posts\/2127\/revisions"}],"predecessor-version":[{"id":4573,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/posts\/2127\/revisions\/4573"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/media\/4274"}],"wp:attachment":[{"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/media?parent=2127"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/categories?post=2127"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/deathcookie.com\/home\/wp-json\/wp\/v2\/tags?post=2127"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}