This year’s GenCon, which most Death Cookie readers know is the world’s biggest (non-computer) gaming convention, was held August 13-17 in downtown Indianapolis. As you’d probably expect, a few members of the Hex staff made our way to the land of Johnny Cougar for a few days of game demos and shameless self-promotion. In addition to Hex staffers Ian Engle, Leighton Connor, and myself, we were once again joined by last year’s Knome of the Year (and author of the upcoming Sex, Lies, and Ultraspies supplement) Robert “Ruckusmanager” McCabe.
I ran this session of Fort High: Monkey Trouble at Origins in 2007. If I’m not mistaken, it was the first successful playtest of the Weird Times at Charles Fort High setting. While I have tried to be as faithful to the actual game we played as possible, a number of details have been left out to keep the actual play report from reaching novel length and a few minor details have been changed for dramatic purposes (or because of faulty memory on my part). Many thanks to the players and my co-GM, Leighton Connor for making the game a resounding success. Thanks also to Roderick Thorp, John McTiernan, and Bruce Willis. While I'm far from the first to steal the Nothing Lasts Forever/Die Hard concept, at least I'm willing to admit it.
A while ago, I started building a fantasy world. I didn’t mean to do it, it just kind of happened. I ran across an interesting fact and thought, “that would be neat to use in a game.” If this has ever happened to you, you know that usually these kinds of ideas evaporate into the ether. At most, these random thoughts find their way into a pre-existing campaign or convention game.
The title of this article is inspired by a book I once read. I know what you're thinking--reading is for pussies. Well, most of the time I would agree. But I ordered this book from the back of Jugs magazine, so it's acceptable. Other than Jugs and related periodicals, the only thing a REAL MAN reads is Batman. Batman is a manly He-Man, just like me--Ryan Trimble. And we both look great in tights, baby!
Welcome to the first installment of QAGS Corner. As the name implies, QAGS Corner is all about QAGS, the hot new role-playing game that’s sweeping the nation. Each and every month, we’re going to give you new stuff that you can add to your QAGS game. While QAGS Corner will occasionally discuss general concepts, most articles here will tend towards “crunchiness,” offering ideas on how to adapt the QAGS system to different settings and genres.