A squint is a scientist who specializes in analyzing evidence in order to solve a problem or mystery. The name "squint" (coined by Agent Booth on the TV series Bones) refers to the fact that the squint is always looking intently at something--a microscope, a computer screen, or whatever. While the term was invented to describe forensic scientists, it can also be applied to other scientific types. While squints do sometimes go out into the field, most of their time is spent in the lab. Because they're often far away from the action, squints usually work best as supporting GMCs or back-up characters, unless you're playing in an game where most of the other characters are also squints.
Welcome back to World Building 101. It’s been a while, but now that the holiday season is behind us, I’m going to try to get back to a more-or-less regular monthly schedule (at least until convention season starts). In the last exciting episode, I created a map of the world and started thinking about where the different cultures I’d already established would be found. This time around, I’m going to take a step back and look at some of the “big picture” concepts that need to be worked out.
The hot shot is good at what he does, maybe even the best, and he knows it. The typical hot shot is relatively young, which means his abilities are more likely due to natural talent or unorthodox methods than training and experience. Hot shots are very self-confident, often to the point of dickishness, and therefore tend to be impulsive, preferring decisive (if reckless) action to deliberation and planning.