You probably (hopefully?) noticed that I didn't publish a new post here last week, and this week is just going to be a quick note to let people know what's up and why things may be sporadic here for a little while. My father was sick last week, and my brother finally convinced him to go to the hospital on Wednesday. It was a good thing, because he probably wouldn't have survived much longer without medical care. The doctor said he's never seen anyone with pneumonia so severe come into the hospital still conscious. They've worked out that he has Legionnaires disease, but are still trying to figure out how he could have gotten it; there's another case in the other hospital in town, and apparently it's rare enough that two cases is considered an outbreak. He's on a ventilator right now, but hopefully that will come out in the next few days. My brother and I have been taking shifts at the hospital, which is why there was no post last week. They have wifi here, but it's iffy and when it works I've been focusing on gig work since it pays off quickly and doesn't require too much mental effort. Once Dad starts getting better, I'll get back to regular blog posts and working on Cinemechanix.
Speaking of Cinemechanix, since I'm going on 3 weeks behind schedule on the latest update (I'm halfway through and have posted what I've got so far to the playtest group) and will probably have less time to work on it in the next few months, we're going to have to reschedule the original plan of an October release. I'm not sure when yet, but we'll discuss it at the next Hex Skype meeting and I'll post updates as soon as we have a definite plan. Given the bigger-than-expected changes in the latest draft, expanding the playtest period is probably a good idea anyway. Keep watching this space for more info.
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