This week's blog is going to be short, because I've been busy this week. I posted a partial draft of the rules (mostly just the players/rules section) to the playtest group during the last week of January, and a couple of people have run some games using that draft. My goal was to get the full draft of the main rulebook finished and posted on Monday, but I got some other work that I'll get paid for much sooner come up towards the end of last week that cut into my writing time. I finally got everything finished up and posted at 3 a.m. Thursday morning (or about an hour before bedtime on Wednesday by my schedule).
This isn't the complete book, but the main rulebook is finished. The biggest section left to go are the game set-ups (which will hopefully get a fancier name) that will go at the end to provide players with examples of how you might use the system and enough basics to actually play the games. They're kind of much more detailed version of the sample campaigns in the Qik-Start Genre Guides at the end of QAGS 2E (and some of those campaign ideas will probably be expanded to game set-ups here). I wanted to have the first game set-up in this draft, but that didn't happen. I'm working on it now and will hopefully post it sometime next week. There will probably also be some more appendices: worksheets, dumb tables, that sort of thing.
For those of you who want to take a look at the game but aren't sure if you want to get involved in the playtest group, I've uploaded a copy to dropbox that you can check out. Feel free to share the link, but I ask that you follow the playtester guidelines at the beginning and refrain from re-posting the file publicly (I can do it because it's my game). If you want the character sheet, the sample games when I get them finished, and other goodies (including some character sheets, cheat sheets, and playtest reports others have posted), you'll have to bite the bullet and join the playtest group. Also, keep in mind that this is an unedited first draft. Except for whatever incidental editing other Hex people have done as they've read the draft and rewriting I've done as I've re-read sections, this is all straight from my brain to the keyboard and nobody's cleaned up my errors and bad habits (expect weasel words galore). That will come later once we make sure the core rules and concepts are solid.
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